Archive for February 12th, 2008

Wrath of the Lich King | Hero Classes

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So I returned to the Draenei guards in Ironforge the other day to discuss Hero classes in the next expansion.  You know the Death Knight will not be the only Hero Class, Blizzard always tries to ‘balance’ things and only 1 or 2 hero classes will just not be equal to all the hardcore altaholics out there, so I wanted to write down my thoughts on Wrath of the Lich King especially focusing on Hero Classes. Since there will be some siege warfare in the next expansion, I’ve tried to give some mass effect abilities & mass unit controls to the Hero Classes.  Here’s a list of possible Hero Classes derived from the base class (ordered by the most likely to I-really-can’t-decide).

Class Hero Class Abilities
Paladin Death Knight Damage dealing tank caster, short range AoE
Priest Prophet Heals with near unlimited range, Mass Heal
Mage Arch Mage Mass Teleport, Mass Polymorph
Shaman Farseer /Spiritweaver Spirit Wolf pets *cough cc* (i.e. maybe a Banish like effect where the target lives in a spirit world for 30 seconds unless the Spirit Wolf is damaged), mass Bloodlust
Druid Arch Druid Starfall, Giant tree of massive damage w/slow movement
Rogue Warden Blink and short range Fanstrike AoE
Warlock Necromancer Death and Decay, Mass Demon Summon, Shadow Volley
Warrior Champion /shrug if I know, Mirror Image, Spellbreaker
Hunter Ranger Mass Tame Pets, Stealth, Track Target Until Death, Freezing Shot

My fear is that too many players will charge into Hero Classes and it will end up as a world wide DOTA.

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What do you think your current class will look like as a Hero class?

2.4 Patch | Notable Enhancement Shaman items

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A host of PTR goodness is starting to filter into the matrix of the www, so I’ve gathered up my enhancement goggles to come up with some notable loots.

Leather non-set “set”:


Some Stats from various 2.4 dps related items:

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