Archive for December, 2007

YAZAR (Yet Another Zul’Aman Run)

Another installment of my combat in Zul’Aman as an enhancement shaman, this time with no rogues and no dps warriors!  Oh mah gowd!

First off for the night, a run to Gruul and his ogrekin.


After a pretty quick Gruul run, we split into two teams: one for Zul’Aman and one for badge farming in Karazhan.  I am still after the fist weapon Fury off-hand from Nalorakk so I hopped into the Zul’Aman raid.  14% drop rate? More like 1.4% for me!

For the record … Nalorakk deaths 6: Fury drops 0.

We missed the 20 minute timed run by 1 minute (a silly wipe that everyone knew would happen and yet we still bungled the trolls and got nailed). 


  • Prot Warrior
  • Feral Druid
  • Hunter
  • Resto Druid
  • Shaman (me)

Buffs were agility with Grace of Air totem, Strength of Earth totem, Searing totem & Greater Fire Elemental totem, as well as Mana Spring totem (for resto druid & me).  The guild leader (feral druid) asked me to switch from Grace of Air to Windfury totem, so I changed that almost 2 minutes into the fight.  I’m not sure if the Prot Warrior was having any trouble, but the Windfury would surely help him.

I was 2nd in dps for Nalorakk, not bad considering I was up against our guild dps captain, the hunter.  He is usually #1 dps in our 25-person raids, so I’m not feeling too bad about it.  And check out the 976 dps for the fight!  That might be one of the highest dps I’ve had vs. a proper raid boss. 


 Well, I thought maybe I need to step it up a notch, so I went to the Eagle Avatar Akil’Zon with a melee friendly fighter’s anticipation.  Low and behold, it paid off!  #1 in dps for this fight and I love the 934 dps I managed for the fight.  Almost to the holy grail of 1000 dps for a raid boss.


I peeked at my miss rate here and it was up at 20% vs. Akil’Zon.  Need to look at that some more.  My +hit rating was 150 the entire time in Zul’Aman.


Halazzi, the Lynx Avatar, is one boss fight I like almost as much as the Eagle and Bear avatars, but I often die once during the fight.  I was even asked to place my shaman self in front of Halazzi in order to split up the Saber Lashes and you can guess how I ended up…. taking a dirt nap!


Dps dropped a lot mostly because my potion/flask ran out and I died twice vs. Halazzi.

Overall, not too bad considering I had to shift a lot to take out totems.  I was tops on totem duty, even though my dps could have been much higher on the boss if I ignored the Corrupted Lightning totems. 

/target corrupted


I had the same gear on as Nalorakk and Akil’Zon and my miss rate vs. Halazzi was 16.4%.


Totems dropped for Halazzi fight (probably should have dropped Nature Resistance totem to resist the Corrupted Lightning totem damage):

  • Grace of Air Totem
  • Strength of Earth Totem
  • Searing Totem
  • Mana Spring Totem  
  • Fire Elemental Totem
  • Stoneskin Totem (when I told to take a saber lash!)

History of some bosses I’ve battled.



Merry Christmas


After trying to complete some dailies from Skettis, I danced around the X-Mas tree. 

Happy Holidays, everyone!


Fathom-Lord Karathress Deep Ended

Went in there last night and took him down to China town.


Notes: I was SO ready for Tidalvess duty, but…I was *eek* on Caribdis heal interrupt duty tonight and I have to say…. it stunk!

It didn’t happen all the time last night, but don’t you just love it whenever I can Earth Shock (i.e. spell interrupt) on Caribdis, she manages to heal her friends just fine?  Thank you Blizzard.


and again on …


For Caribdis, I pretty much ended up healing myself a lot, some due to whirlwinds, some due to water bolts, some due to being in Sharkkis range.  I managed to dodge out of the whirlwinds, but only ended up bolted and then too close to Sharkkis range.  I just need to be entirely away from helping dps on Sharkkis.  I apologize for not interrupting the heals last night and I know that made it hard for everyone in the raid.

I was out of the Tidal Surge range, just the water bolts (2700-3400 damage & 45 yard range) were getting me down low on health & those quick heals from Caribdis were hard to ‘cancel self heal + earth shock’ in less than 1 second.  The old standby of stopcasting+/cast Earth Shock macro should help out with that… next time!  Wish I had better prepared to use that macro before the raid last night, could have saved my butt on spell interrupts many, many times.

I think better placement and more solo healing will keep me alive longer.  If I can stay above 3.75k health (one water bolt damage), then the Earth Shock spell interrupts will be so much easier.

Make sure you have Frost Resistance Totem up for Caribdis it will save you and others a load of damage from the Water Bolt Volley.

Macro for shamans out there for use in Karathress interrupt duty:

/focus [target=focus,noexists]
/cast [target=focus] Earth Shock(rank 1)

Don’t forget to heal thyself!

/cast [target=player] Healing Wave

Leotheras One-Shot / Fathom-Lord Karathress Adds Downed

Our latest foray into Serpentshrine Cavern we shimmied up to Leotheras (and had our obligatory raid wipe 2 pulls before pulling Leotheras).  We 1-shot him down on the 1st attempt.  I think people were just hungry to down this guy…. so we did!

My party within the raid:

  • Fury Warrior
  • Rogue
  • Rogue
  • Feral Druid
  • Shaman (me)

Buffs tonight were Windfury, Strength of Earth, Mana Spring and of course loads of Searing Totem too.  I think the call for Heroism went out about at roughly 50%.  Our fury warrior died within the 1st 2 minutes, so I probably should have switched to Grace of Air.   I was pretty anxious about getting hit by the Whirlwind from Leotheras, so I hung back a bit on dps until the ‘coast is clear’for all out dps.


I think a druid and our priest captain got the tier 5 gloves.

After that, we sized up Fathom-Lord Karathress and did a pretty darn good job of getting down the adds.  We announced for all dps classes to make a handy macro to take down each Spitfire totem from that Shaman:

/tar Spitfire


Hey!  Spitfire Totem has 26,328 health, so pretty much have the entire DPS classes on top of this totem to nuke it hastily while getting the Shaman Tidalvess down.

Our guild raiding note:

Fighting Tidalvess:

DPS moves on to Tidalvess, first. He is the first target and will deal a lot of damage to the raid. Firespit totems can’t be ignored. If you don’t damage it the raid will take too much damage. It must be focused by RANGED DPS as soon as it spawns. It will help your healers’ mana a lot!

After Tidalvess is dead, you should split the healers.


As you can see here, only the hunter captain Monolith and I were tops on the spitfire totem damage.  How many RANGED DPS damaged the Spitfire Totems?  Sadly, not enough it seemed.


  • Monolith: Hunter
  • Asirae: Silly Shaman
  • Druex: Mage
  • Shadowreign & Stardom: Shadow Priests
  • Maajendae: Druid
  • Ravenex: Protection Paladin

Only 1 of the top 5 dps classes managed to put any dps on the totems.  Tell me that WWS is wrong in capturing this damage intake, please tell me that.  I know that Grifiano was calling out “spitfire totem” a lot if not every time a spitfire was dropped, but I didn’t see his damage included in the WWS report & he WAS standing right next to me for almost the entire fight.

I did use the little macro like this and it worked great for the Shaman add (Tidalvess).

/tar Spitfire


/tar Spitfire
/cast <whatever spell/shot you have, e.g.>
/cast Arcane Shot

After the shaman add went down, I switched back to my normal damage rotation.  Only when the last add (Caribdis) went down did I rotate back into my “/tar Spitfire” priority as Karathress will be dropping them until he goes down.

Nevertheless, the adds were handled pretty easily, but the spitfire totems got to our healers and main tank on Karathress so by the time the last add was killed, Karathress one slapped everyone in the raid for a cool raid wipe.

Next time, Fathom-Lord, next time indeedy.


Shaman vs. Void Reaver, take II


Back to Void Reaver last night and melee were kicking it into high gear again, but I think we got pounded a bit more from VR this time than last time we downed the big robot.

In fact, our guild killed Void Reaver in the fastest time ever in 8 minutes flat: a guild record!

My party this time:

  • Fury Warrior
  • Rogue (swords)
  • Rogue (swords)
  • Rogue (sword + dagger)
  • Shaman (me)


Got in at #4 damage output for Void Reaver behind two rogues and our Fury Warrior.  Last week I was at #6, so up two spots!

Buffs were Windfury Totem, Strength of Earth Totem, Mana Spring and Searing Totem.  I did pop the hot headed Greater Fire Elemental totem too even though his miss rate is 33% vs. Void Reaver.  My gear has been upgraded a little bit.  I resisted Arcane damage from the Pounding from Void Reaver a whole 19.3% probably because I had equipped a +45 Arcane Resistance trinket.   Last week I resisted a whopping 4.4% of the Arcane Poundings from Void Reaver.

My miss rate: 15.7% (last time vs. Void Reaver my miss rate was 20.1% so did much better this go round).  My hit rating was 175 this time vs. last time at 115 hit rating.


Looks like our top rogue got 53 extra attacks with Windfury, but the others only got like 22 or 28 extra windfury attacks.  Anyone have an idea why this would happen?  This party of five was close to me and my Windfury totem the entire time, and I am pretty sure they did not have any poisons applied on their main hand weapons.  A real puzzle for me.  Any clues out there?  Update: I figured out why our Darkensoul and Ravaner rogues were getting so many Windfury extras, duh!, they simply had more hits.


I did heal myself a lot more than I would normally like, but I’d rather heal and get back to DPS duty than take a dirt nap underneath the giant robot.  Overall I spent more time on dps (98%) vs. last time where I spent 87% of my time on dps.  Much improved.


The previous night we downed Morogrim Tidewalker.  I was 7th on dps for the fight.  I think I was tombed 2 times during the fight.


Trying A’lar and Solarian soon.  Keep tuned for more updates.

Miners on Strike!


I’ve quickly ramped up mining from 1 to 370 and it takes a fair amount of travel time to get to those leveling nodes.  Easier than other professions for sure, but still time consuming.  I personally like the Bloodstone mine in Northeast Arathi & the mithril Ogre cave in Soutwest Badlands.

 Miners everywhere are farming for gold like crazy and I for one am going on strike (mostly to get some rest).

 Nice that they added a chair so us miners can rest for a spell in between swings of the pick!


On a side note, raiding on Zul’Aman again, this time without a fury warrior.  Was 2nd place on damage for both Nalorakk and Akil’zon.


Miss rates were better this go around ( 18%).  I really like these two bosses in the beginning of Zul’Aman, very melee friendly fights.



      Fury of the Ursine


Miss rates were mucho better than last tangle with the Eagle Avatar (16%), but I still had to heal myself a fair amount so the dps time was shorted a smidgeon.



      Signet of Ancient Magics

Nalorakk, Akil’zon, Halazzi

Ventured into Amani troll lands today with the uber raiders from our guild.  With two of the best druids around for tanks, we downed the 1st three bosses Nalorakk, Akil’zon and Halazzi. 


  • Druid Feral
  • Druid Feral
  • Rogue
  • Fury Warrior
  • Shaman enhance (me!)
  • Hunter
  • Shaman resto
  • Mage
  • Paladin holy
  • Paladin holy
  • Priest holy/disc

The blue colored raiders above were in my group, so party buffs were Windfury, Strength of Earth, Mana spring and sometimes Searing Totems. 


Interesting note on Nalorakk: we wiped on the 1st attempt when the bear tanks in my party had more Agility from Grace of Air totems, but our DPS was a little behind … in fact we didn’t make it to the 10 minute timer.  On the 2nd attempt (without the trash mobs in front of Nalorakk on this try), I used Windfury exclusively and the fury warrior and rogue in my group did some major damage output.  In fact, it only took us a little over 5 minutes to down the bear avatar with Windfury and extra effort fom everyone.  My miss rate was 18%.  WWS reported 101% dps uptime from our rogue.  Thanks WWS 🙂







Melee have it nice on this fight.  Our strategy was more centered for the lightning storms, so it was a quick hop to the lightning storm focus area and easy to run back for melee output.  You think might be able to correct it’s calculations, rogue at 101% dps time.  Nice for ole sneaky sneak rogue.  My miss rate was at 18%.

Oh yeah!  Exploit to get past the guantlet:  when you start up the ramp towards Akil’zon’s area, have a hunter go behind your party and wait for the mobs that come up behind the party.  Have the Hunter distance himself from the main party & attack the mobs that come up behind you.  The Hunter can then Feign Death after engaging the mobs behind the raid group, and the mobs will reset!  They will not continue to come up behind the raid party while you ascend up the hills towards Akil’zon!  How nice indeed.   

Works without a hunter too.   Make a rogue hit the rear approaching mobs with blind, then Vanish.  The mobs will reset and allow you unfettered access up the ramp to Akil’zon.





Overall, I tried to smash the Corrupted Lightning Totems from Halazzi & I died during the fight (89% dps time), so my damage output suffered a bit.  Killing the Lynx when the avatar splits seemed to work heaps better than focusing on Halazzi the whole time.  My miss rate was at 12%.




December 2007
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