Archive for February, 2008

Back to the Master’s Lair | Karazhan

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Now that 2.4 patch information is coming out of the woodwork, sprouting flowers and green possibilities everywhere, the mindless farming of badges continues. Karazhan madness, exit stage left. From Moroes to Prince in two hours & with three shaman, it was as easy as training a pigeon.

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Moroes

Ayep. Moroes was first up on the hit list. Pulled a respectable 946 dps and 2nd only to our always-raid-leading-hunter & hunter class leader, Wolfus.

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Personal details vs. Moroes below. A few parried by Moroes, but not too bad 18.8% miss rate. I love that 50% Windfury crit rate. That rocks. moroes28febdetails.jpg

Attumen the Huntsman

Attumen next up and I pulled a lame 717 dps. #4 on the damage done chart. Must have been tired or something. A raw 20% base miss rate didn’t help either.

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My personal details here & a lot of misses by yours truly. That’s crazy to have a melee 26.8% miss rate? I must be doing something wrong, but maybe just bad luck, but I probably need more armor reduction.

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Maiden of Virtue

Maiden up next and another lackluster showing by yours truly. Only 754 dps and #3 ranking but it just seemed like I was stunned the whole fight. This and my %miss rate was *gulp* 35%! A 15% parry rate and 8% dodge rate leaves me with only 12% misses. Geez shaman, get behind her for pete’s sake.

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Misses were bad enough, but 35.6% miss rate and it didn’t help that our tank can’t seem to stay in one place so I was forced to frontal attacks on Maiden. 15% parried = Yikes! 15% Windfury crit rate? Geez. It IS interesting to see how much Windfury can be parried. 20% parry rate vs. my Windfury plus the 5% dodges sure does limit my damage output.

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Nightbane

Nightbane now and yep, I got Charred Earth near me every time except for 1 time Nightbane decided to throw one to the ranged people. I dislike this fight so much. How many ‘Blizzard-Don’t-Like-You-Melee-BURN!’ encounters do we face? Heaps of them, I tell you! Heaps.

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Wound up running out of Charred Earth the whole time and guess who’s job it was to slam the skeletons? Yup, Mr. Enhancement Shaman. Why not just get a rogue to do it? Sheeesh. 21.5% miss rate.

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Curator

Now! Finally for the fun melee fight. Downing Curator on his first Evocation is such a joy. I remember wiping to this guy a year ago, now he’s just easy-peasy. Yep, you saw it right. 1814 dps and #1 damage done overall.

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36% white damage crit rate. A marginally low 19% miss rate. And see that 6506 max hit on a Windfury attack? Niiice.

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Shade of Aran

I must have gotten a 2nd wind on that Curator fight, so I blasted up on Shade of Aran too. 1101 dps and #2 on the damage done.

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2% parried, 13% miss rate are fantastic. 40% crit rates for white damage & Windfury are super as well.

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Prince Malchezaar

Prince was last on our hit list. I was enfeebled a lot so I basically just sat back and watched the ranged dps him down. Pretty boring for melee if you ask me.

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We’ve cleared Tempest Keep to Kael’thas. Bring on the wipe fest!

Any tips for an enhancement shaman during Kael’thas encounter? Send em my way via comment or email Asirae AT hotmaIL dot c0m.

Magtheridon & Lady Vashj

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Some lackluster presence from the raiders tonight as we downed attempted Lady Vashj. A heavy healer raid (4 x shaman, 5 x priest, 2 x paladin) does not bode well on Lady Vashj. Despite the obvious ‘less than desirable‘ raid mix, we had a few attempts on Lady Vashj, but did not make it anywhere clear in phase 3 so we tucked tail and ran. Ran all the way to Magtheridon.

Our best attempt on Lady Vashj. Overall, I was #2 on damage done to Lady Vashj, so that should tell you something was lacking from our hunters/rogues/dps’ers.

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Group:

  • Warrior (main tank)
  • Rogue
  • Rogue
  • Warrior (fury)
  • Shaman (me)

Totems:

  • Grounding Totem
  • Healing Stream Totem
  • Searing Totem
  • Strength of Earth Totem

vanirright.jpgMy details during the Vashj fight here:

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We turned to Matheridon and turned the pit lord over on a BBQ spit. Not a bad turnout from yours truly with #3 damage done spot to the enhancement shaman!

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Group:

  • Warrior (main tank)
  • Rogue
  • Rogue
  • Warrior (fury)
  • Shaman (me)

Totems:

  • Windfury Totem
  • Healing Stream Totem
  • Searing Totem
  • Strength of Earth Totem

My details here:

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So, #2 dps on Vashj, and #3 dps on Magtheridon. Hmm!

More next week! Stay tuned.

Updated Weapons Index | More 2.4 patch weapons

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Updated Feb 21, 2008 Added in more Patch 2.4 items including:

  • Blade of Serration
  • Shiv of Exsanguination

Exsanguination (also known colloquially as bleeding out) is the fatal process of total hypovolemia (blood loss). It is most commonly known as “bleeding to death”. The word itself originated from Latin: ex (“out of”) and sanguis (“blood”). Therefore the word literally means “out of blood”.

  • Swift Blade of Uncertainty
  • The Mutilator
  • Vanir’s Left Fist of Brutality
  • Vanir’s Left Fist of Savagery
  • Bombardier’s Blade
  • Vanir’s Right Fist of Brutality

Click here for the index.

Twisting Totems

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As we fumbled around with Al’ar for a day or so, we got our act together for another lead up to Kael’thas Sunstrider. We’re working on him now, and boy-o-boy is that phase 3 a tough one. Here’s a review of my battle with Al’ar.
Group:

  • Warrior (protection)
  • Druid (feral)
  • Rogue
  • Rogue
  • Shaman

Totems:

  • Windfury & Grace of Air Totems
  • Mana Spring Totem
  • Strength of Earth Totem

I also dropped Wrath of Air for the beginning of the fight so I could hurl better bolts of lightning at Al’ar. Before the Embers of Al’ar adds start coming, I just try to range damage the boss for a few moments before the melee hilarity begins. When the adds get to about 30% health, I run away from them and do more range lightning bolts so I don’t get punted from the death of the Embers by standing close to the adds.

This Al’ar battle I decided to use both Windfury & Grace of Air totems to show what happens when you twist totems. It’s easy and as long as you have plenty of mana regeneration (through Shamanistic Rage or Water Shield or both), it can be done during a long 10 minute fight. I do twist totems from time to time, but I wanted to record this fight and show you how it worked.

How to twist totems?

  • Step 1: macro this and click it once at the beginning of the fight.

/castsequence reset=8 [combat] Windfury Totem, Grace of Air Totem

  • Step 2: wait for a pulse so all the weapons of your party members get the weapon imbue (Windfury 5).
  • Step 3: macro again to drop Grace of Air
  • Step 4: count to 8 (repeat w/Step 1)

If you have Deadly Boss Mods addon, there is a nice timer to remind you to re-apply the Twist.

/castsequence reset=8 Windfury Totem, Grace of Air Totem
/dbm timer 00:08 Twist 

I managed to get 700 dps and ranked 8th in damage output. I need to find out what I can improve for next time.  So I read the stats report.

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My summary of the fight stats below:

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Post combat analysis key indicators:

  • White damage: 39%
  • White damage crit: 38%
  • Windfury: 29%
  • Windfury crit: 37%
  • White Damage Miss rate: 22.7%

Overall, my output was mediocre and now I see that my miss rate was well above what I would normally like: 22.7% is a lot of misses. My +hit was a little over 100, so I can bump that up to +190 for the next round with Al’ar. Also, it seems my crit% is good, but I need more Attack Power. I hover around 2000 attack power, but I’ll need to gain more AP and less crit as we move into Mount Hyjal and Black Temple.

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And thanks to Ashuna for this clarification on my Miss %. There were some parried attacks from Al’ar, mostly because the Flame Patches were just behind the big bird, so I could only melee from the front area near his beak.  I was forced to fight this way until either the Flame Patches subsided or the tank re-positioned Al’ar to move so melee could attack from behind the tail-feathers.

See this pic below for the Overall miss % | Block % | Parry % | Dodge % rates.

Overall miss: 22.7%
Miss: 12%
Block: 0 %
Parry: 4%
Dodge: 5%

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Judgement of Wisdom helped me get mana back so I could keep twisting totems for Windfury and Grace of Air.   Ok.  Fair enough, JoW 814 mana ain’t all that much, but it’s better than nothing.  Shamanistic Rage gave back the most w/ 9,920 mana, Mana Spring Totem next with 4,380 mana.

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Totem Twisting & Buffs Summary

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Unfortunately, one rogue in my group died a bit early on (49% presence during fight). Warriors just love Windfury. See the warrior here got heaps of extra Windfury attacks: 29! The feral druid only gained additional Agility and Unleashed Rage, but nothing from Windfury Totem.

All group members details in pic below:

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Next up: more Kael’thas attempts. We are working on perfecting each phase, so it may take another week or two to get it right.

Weapons Index | Updated with EJ EP modifiers

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See https://enhancementshaman.wordpress.com/best-index/

EJ EP = weapon dps * (( main-hand EJ EP 9.03 /2.6 ) * speed)
+ (strength * t5+kings modifier 2.2)
+ (agility * t5 modifier 2.0)
+ (crit rating* t5 modifier 2.0)
+ (hit rating * t5 modifier 1.4)
+ (haste rating * t5 modifier 1.5)
+ (armor penetration * t5 modifier 0.3)
+ (expertise rating * t5 modifier 3.0)
 
Also added gems to sockets and used a global 20% PPM on Hasted and increased AP abilities for “Chance on hit”.
 

Wrath of the Lich King | Hero Classes

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So I returned to the Draenei guards in Ironforge the other day to discuss Hero classes in the next expansion.  You know the Death Knight will not be the only Hero Class, Blizzard always tries to ‘balance’ things and only 1 or 2 hero classes will just not be equal to all the hardcore altaholics out there, so I wanted to write down my thoughts on Wrath of the Lich King especially focusing on Hero Classes. Since there will be some siege warfare in the next expansion, I’ve tried to give some mass effect abilities & mass unit controls to the Hero Classes.  Here’s a list of possible Hero Classes derived from the base class (ordered by the most likely to I-really-can’t-decide).

Class Hero Class Abilities
Paladin Death Knight Damage dealing tank caster, short range AoE
Priest Prophet Heals with near unlimited range, Mass Heal
Mage Arch Mage Mass Teleport, Mass Polymorph
Shaman Farseer /Spiritweaver Spirit Wolf pets *cough cc* (i.e. maybe a Banish like effect where the target lives in a spirit world for 30 seconds unless the Spirit Wolf is damaged), mass Bloodlust
Druid Arch Druid Starfall, Giant tree of massive damage w/slow movement
Rogue Warden Blink and short range Fanstrike AoE
Warlock Necromancer Death and Decay, Mass Demon Summon, Shadow Volley
Warrior Champion /shrug if I know, Mirror Image, Spellbreaker
Hunter Ranger Mass Tame Pets, Stealth, Track Target Until Death, Freezing Shot

My fear is that too many players will charge into Hero Classes and it will end up as a world wide DOTA.

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What do you think your current class will look like as a Hero class?

2.4 Patch | Notable Enhancement Shaman items

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A host of PTR goodness is starting to filter into the matrix of the www, so I’ve gathered up my enhancement goggles to come up with some notable loots.

Leather non-set “set”:


Some Stats from various 2.4 dps related items:

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