Archive for April, 2008

Supremus | Shade of Akama | Teron Gorefiend

Been awhile since last enhancement news.  The Oceanic lag from 2.4 has effected me personally, so I haven’t had a lot of fun playing with 800+ ms of latency when I normally have about 220ms.  Never been this bad before, but hopefully the folks at Blizzard will come up with something.  I cannot imagine healing with this kind of lag.

 

Anywho… we tried out Black Temple and Naj’entus, Supremus, Shade of Akama were relatively fruitful encounters.  We currently are on the learning curve for Teron Gorefiend.  I’m not so bad with the ghost mini-game during Teron’s fight, but I know others are having troubles, so we keep trying him out to get more experience with it.  I think the Grounding Totem helps with the Teron Incinerate attack, so I tried to keep that totem down most of the time.

Any other hints for Teron?

 

The Shade of Akama fight details.

 

The Teron stats for now.

 

 So, next up we con’t to work on Gorefiend, then the real Shadow Resist fights come into play.

 

Hyjal Summit | 1st Look

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After months and months of SSC/TK & finally downing Kael’thas, our guild decided to enter Hyjal Summit. I have to say, it is a welcome relief to the drip drip drip of Serpenshrine and the 1-shot wipes of Tempest Keep.

The waves and waves of gauntlets are really fun (even though I love the Horde side with Thrall more than Jaina Proudmoore’s side). We were able to get jiggy with Rage Winterchill and Anetheron. Our first ever kills of these two.

Rage Winterchill

Totems:

  • Windfury
  • Healing Stream
  • Frost Resistance Totem
  • Strength of Earth

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Still trying to work my way around this boss and learn from some mistakes, 1108 dps and 5th overall.

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Anetheron

First time for all of us vs. the Vampric Aura boss. We faired well against the trash wave leading up to him, but when the fight vs. boss came up down we had some new things to learn.

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I died 😦 and I had some trouble with Sleep debuf, in fact, I got more sleepy time than anyone else.

All-in-all, I got lots of fun to get some Swings at this boss and we all learned a lot.

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I don’t know if this ever happened before in the history of drops: we had both Molten Fury fist drops.

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More next week.

Sultans of Swing | Wowwebstats for 2.4 Patch | The enhancement shaman shock cycle

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The new version of WWS supporting WoW 2.4 is out and even though it’s got a few minor bugs, it’s heaps better based on the accuracy of the new fangled /combatlog mechanics.

New WWS is easy as pie, just point to a /combatlog file and upload with your WWS login.

No “Actors” to sort out, no pets with the same names giving credit to only one player.

The “Melee” ability has been renamed to “Swing” for white damage. Sultans of Swing! Cue up Dire Straits music. Go go Mark Knopfler!

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ss_icon.png Tested the mechanics with a simple Servant of Razelikh test under the following:

Test A: the standard dps shock cycle for enhancement shaman

Test B: the Earth Shock only dps cycle for enhancement shaman

  • Drop Mana Spring Totem
  • Drop Strength of Earth Totem
  • Drop Grace of Air Totem
  • Drop Searing Totem
  • Engage Servant of Razelikh
  • Cycle dps through this rotation: Stormstrike, Activate Bloodlust Brooch whenever available, Flame Shock, Earth Shock, <repeat for 2 minutes>

Test C: Fully buffed with Elixir of Major Agility

  • Eat Roasted Clefthoof (+20 Strength, +20 Spirit for 30 minutes)
  • Quaff Elixir of Major Agility (+35 Agility, +20 Crit rating for 1 hour)
  • Read Scroll of Agility V (+20 Agility for 30 mintues)
  • Read Scroll of Strength V (+20 Strength for 30 mintues)
  • Drop Mana Spring Totem
  • Drop Strength of Earth Totem
  • Drop Grace of Air Totem
  • Drop Searing Totem
  • Engage Servant of Razelikh
  • Cycle dps through this rotation: Stormstrike, Activate Bloodlust Brooch whenever available, Flame Shock, Earth Shock, <repeat for 2 minutes>

Test D: Bloodlust/Heroism

  • Drop Mana Spring Totem
  • Drop Strength of Earth Totem
  • Drop Grace of Air Totem
  • Drop Searing Totem
  • Engage Servant of Razelikh
  • Cycle dps through this rotation: Stormstrike, Activate Bloodlust Brooch whenever available, Flame Shock, Earth Shock, <repeat for 2 minutes>

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And just so you know where the buffs are going and the procs are for each test cycle.

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Maybe I need to rethink my dps cycle a bit. Any thoughts?

ss_icon.png Summary:

  • Stormstrike, Flame Shock, Earth Shock still beats any other cycles for a simple damage output on low level targets. Use all your shocks when possible to keep your dps high.
  • I don’t know why /combatlog or WWS 2.4 is reporting “Swing” as a debuf, but it’ll probably get fixed soon enough.
  • All pets are accurately tied to their real masters now, unlike the behavior of the old /combatlog.
  • When totems are called up or dismissed, the /combatlog actually registers this as a “unit death”, but WWS interprets it correctly.
  • Procs matter: even with a fully buffed and elixir quaffed player, a lucky proc or two can put an unbuffed player shoulders above the buffed player.

Bloodlust – Heroism impacts:

Bloodlust/Heroism gained the following over the standard shock cycle based on my simple 2-minute tests:

  • 200% more Flurry uptime
  • 300% more Haste procs
  • 10% more Windfury procs
  • 50% more average Windfury damage output
  • 113% more average Stormstrike damage output, probably because of 50% more Stormstrike crits
  • 37% less Lightning Speed procs (I have Mongoose Enchant on both weapons at the moment).  Weird, I’ll have a look at this some more.  Faster attack speed relates to less Mongoose procs?  Hmm.
  • 29% less Swing crits.  Bad luck?  Seems like bad luck and I just need to perform longer test session (1 hour or so) because I see that tests A and C were both 45% crit rate, but the tests B and D were 32% and 38%.  Hmmm.

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I really need to get some Ignore Armor gear. Or Expertise. Or both! Until then, back to the new daily quests to help the Shattered Sun Offensive.

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