Archive for the 'Al’ar' Category

Al’ar | Void Reaver | Solarian | Moroes | Maiden | Big Bad Wolf | Nightbane



A clearing of Tempest Keep (except for the old head-honcho himself, Kael’thas) tonight and more badgers to round up in Karazhan.

I want to improve (gear & skill) for each Tempest Keep run so I keep the stats and compare with previous fights.

Starting off, we downed Al’ar the Phoenix in Tempest Keep with a #10 ranking in overall damage output.

Miss rate (white damage): 18.9% much better than the 22.7% miss rate from last time.

Crit rate (white damage): 32%

Windfury proc rate: 29%




Void Reaver

Loot Reaver still kills a lot of raiders, even on a 1-shot. My damage done getting to #4 overall output to Void Reaver. In fact, I was #4 ranked in damage done back in Dec. 11, 2007.

Miss rate (white damage): 17.8% is actually worse than 15.7% back in Dec. 11, 2007. Hmmm.

Dps now: 784 vs. dps then 689.

Crit rate (white damage): 22%

Windfury proc rate: 27%

Strange that my crit rate and miss rate are worse now compared to Dec. 11, 2007, but my overall dps is higher.



High Astromancer Solarian

I continue to look forward to this fight because the mage has low armor and I can do more dps than any other boss in Tempest Keep. I did get 1626 dps vs. Solarian at one point. That’s the best I’ve done on any Tier 5 (SSC/TK) boss. Overall dps this time was #8 and 1053 dps. Even though I was ranked #6 back in Jan. 14th, my overall dps was 936.

Miss rate (white damage): 12.7% is mucho better than 18.1% on Jan. 14th, 2008.

Crit rate (white damage): 26%

Windfury proc rate: 30%




Still looking forward to the 2.4 badge rewards? I know I am. I just hope Blizzard doesn’t pull a frosty one on us and make the Badge rewards 2.4 Badges only or something.


#3 ranked damage output on Moroes at 730 dps. Miss rate was 17.3% (not too bad) but that ole rogue can still dodge a fair bit (7% dodge rate). Ayep. The only difference from last week’s Karazhan is that I was in survival mode for most of this fight because the Moroes adds were running around mostly free. Last week dps: 946. Last week’s miss rate: 18.8%. Last week’s Windfury crit rate: 50%. Sometimes it is better to be lucky than good.

Crit rate (white damage): 20%

Windfury proc rate: 30%



Maiden of Virtue

Maiden was full of melee this go round. Again like last week, I ranked at #3 in overall damage done. My dps was slightly better at 780 dps vs. 754 dps last week. Only a 22.3% miss rate this time vs. last week’s parry-extravaganza 35.6% miss rate. 15% parries are serious, so I stayed behind the big lass as best I could this time.

Crit rate (white damage): 22%

Windfury proc rate: 34%



Opera – Big Bad Wolf

The Big Bad Wolf event from Opera was fun (and I don’t remember getting the Little Girl debuff) so I was one of three people who didn’t get killed and survived to rezz up the fallen raiders. Is he really that hard? Or people just not knowing the encounter, bad luck, etc.?

Miss rate (white damage): 12.9% (nice!)

Crit rate (white damage): 27%

Windfury proc rate: 18% (that’s all?! geez. unlucky)




Nightbane last week was horrible. This week was a little better because I only got one Charred Earth near me, so I could dps a fair bit this time. I was the main assist for the Rain of Bones. Managed up a 660 dps and #2 overall damage done to the scary skeletal dragon.

Miss rate (white damage): 15.1%

Crit rate (white damage): 33%

Windfury proc rate: 27%



More next week. Enjoy your WoW.


Twisting Totems


As we fumbled around with Al’ar for a day or so, we got our act together for another lead up to Kael’thas Sunstrider. We’re working on him now, and boy-o-boy is that phase 3 a tough one. Here’s a review of my battle with Al’ar.

  • Warrior (protection)
  • Druid (feral)
  • Rogue
  • Rogue
  • Shaman


  • Windfury & Grace of Air Totems
  • Mana Spring Totem
  • Strength of Earth Totem

I also dropped Wrath of Air for the beginning of the fight so I could hurl better bolts of lightning at Al’ar. Before the Embers of Al’ar adds start coming, I just try to range damage the boss for a few moments before the melee hilarity begins. When the adds get to about 30% health, I run away from them and do more range lightning bolts so I don’t get punted from the death of the Embers by standing close to the adds.

This Al’ar battle I decided to use both Windfury & Grace of Air totems to show what happens when you twist totems. It’s easy and as long as you have plenty of mana regeneration (through Shamanistic Rage or Water Shield or both), it can be done during a long 10 minute fight. I do twist totems from time to time, but I wanted to record this fight and show you how it worked.

How to twist totems?

  • Step 1: macro this and click it once at the beginning of the fight.

/castsequence reset=8 [combat] Windfury Totem, Grace of Air Totem

  • Step 2: wait for a pulse so all the weapons of your party members get the weapon imbue (Windfury 5).
  • Step 3: macro again to drop Grace of Air
  • Step 4: count to 8 (repeat w/Step 1)

If you have Deadly Boss Mods addon, there is a nice timer to remind you to re-apply the Twist.

/castsequence reset=8 Windfury Totem, Grace of Air Totem
/dbm timer 00:08 Twist 

I managed to get 700 dps and ranked 8th in damage output. I need to find out what I can improve for next time.  So I read the stats report.


My summary of the fight stats below:


Post combat analysis key indicators:

  • White damage: 39%
  • White damage crit: 38%
  • Windfury: 29%
  • Windfury crit: 37%
  • White Damage Miss rate: 22.7%

Overall, my output was mediocre and now I see that my miss rate was well above what I would normally like: 22.7% is a lot of misses. My +hit was a little over 100, so I can bump that up to +190 for the next round with Al’ar. Also, it seems my crit% is good, but I need more Attack Power. I hover around 2000 attack power, but I’ll need to gain more AP and less crit as we move into Mount Hyjal and Black Temple.


And thanks to Ashuna for this clarification on my Miss %. There were some parried attacks from Al’ar, mostly because the Flame Patches were just behind the big bird, so I could only melee from the front area near his beak.  I was forced to fight this way until either the Flame Patches subsided or the tank re-positioned Al’ar to move so melee could attack from behind the tail-feathers.

See this pic below for the Overall miss % | Block % | Parry % | Dodge % rates.

Overall miss: 22.7%
Miss: 12%
Block: 0 %
Parry: 4%
Dodge: 5%


Judgement of Wisdom helped me get mana back so I could keep twisting totems for Windfury and Grace of Air.   Ok.  Fair enough, JoW 814 mana ain’t all that much, but it’s better than nothing.  Shamanistic Rage gave back the most w/ 9,920 mana, Mana Spring Totem next with 4,380 mana.


Totem Twisting & Buffs Summary


Unfortunately, one rogue in my group died a bit early on (49% presence during fight). Warriors just love Windfury. See the warrior here got heaps of extra Windfury attacks: 29! The feral druid only gained additional Agility and Unleashed Rage, but nothing from Windfury Totem.

All group members details in pic below:


Next up: more Kael’thas attempts. We are working on perfecting each phase, so it may take another week or two to get it right.

May 2018
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