Archive for the 'Buffs' Category

Hyjal Summit | 1st Look

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After months and months of SSC/TK & finally downing Kael’thas, our guild decided to enter Hyjal Summit. I have to say, it is a welcome relief to the drip drip drip of Serpenshrine and the 1-shot wipes of Tempest Keep.

The waves and waves of gauntlets are really fun (even though I love the Horde side with Thrall more than Jaina Proudmoore’s side). We were able to get jiggy with Rage Winterchill and Anetheron. Our first ever kills of these two.

Rage Winterchill

Totems:

  • Windfury
  • Healing Stream
  • Frost Resistance Totem
  • Strength of Earth

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Still trying to work my way around this boss and learn from some mistakes, 1108 dps and 5th overall.

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Anetheron

First time for all of us vs. the Vampric Aura boss. We faired well against the trash wave leading up to him, but when the fight vs. boss came up down we had some new things to learn.

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I died ūüė¶ and I had some trouble with Sleep debuf, in fact, I got more sleepy time than anyone else.

All-in-all, I got lots of fun to get some Swings at this boss and we all learned a lot.

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I don’t know if this ever happened before in the history of drops: we had both Molten Fury fist drops.

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More next week.

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Zul’Aman to Zul’jin

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Well, I finally said adios to my trusted PVP cleaver and welcomed in a Netherbane to my off-hand. A fine upgrade and pretty high up there on my list of weapons for an enhancement shaman. 4th overall in value for an enhancement shaman for off-handers currently. This will change come the 2.4 patch, but a darn good off-hand indeed.

Group:

  • Hunter (our guild’s best dps’er on 25-person raids, hands down)
  • Warrior (long time great player and tankasaur)
  • Druid (feral) / Paladin (prot) swapped in for 1 boss Jan’alai
  • Rogue
  • Shaman (me)

Totems:

  • Grace of Air Totem (sometimes twisted with Windfury for the Warrior and Rogue, but 90% GoA)
  • Strength of Earth Totem
  • Searing Totem
  • Healing Stream Totem

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Nalorakk

Just dps like mad and don’t pull aggro.

Notes:

  • Heroism at about 35% health left on boss
  • My miss rate is better this time at about 13%
  • Crit rate (white damage): 38%
  • Windfury rate: 29%
  • Fire resist rate: over 20% (looks like Nalorakk resists fire a fair bit, hmmm if my spell hit was only better)

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Akil’zon

I love, love this boss. Very melee friendly! Just dps like mad and don’t pull aggro.

Notes:

  • Heroism at about 40% health left on boss
  • Nature Resistance Totem used instead of Grace of Air /Windfury. Could have been higher dps!
  • My miss rate: 15.6%
  • Crit rate (white damage): 35%
  • Windfury rate: 30%
  • Earth Shock resist rate: over 23% (looks like Akil’zon resists a fair bit of nature damage, hmmm better spell hit will help, but will effect other melee factors)

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Halazzi

Still have a few improvements to make on this boss. Seems like the Corrupted Lightning totem does get in my way of making more dps on the boss, but lasting the entire encounter was more important tonight. I even took a sabre-lash or two. Yuck!

Notes:

  • Heroism at about 30% health left on boss
  • My miss rate: 15%
  • Crit rate (white damage): 34%
  • Windfury rate: 29%
  • Fire resist rate: over 30% (looks like Halazzi resists heaps of fire damage, hmmm)

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Jan’alai

My first ever kill of this boss, heck…. it’s my first ever SEEING this boss. He can be a pain, but I just prioritize my targets for bird adds first, Jan’alai 2nd after the bird adds are down.

Notes:

  • Stay alive!
  • Heroism at about 30% health left on boss
  • My miss rate: 20% ouch! Parries ftl!
  • Crit rate (white damage): 27%
  • Windfury rate: 25% boo!

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Hex Lord Malacrass

I pulled on my PVP gear for stamina buffs. All sorts of any kinds of stamina increases so we can all survive the Spirit Bolts (Shadow) ability from the Hex Lord. Made sure I was topped up in health just before the Spirit Bolts came blasting in.

Notes:

  • Heroism at about 25% health left on boss
  • Group makeup was changed to Rogue, Warrior, Hunter, Hunter & me.
  • My miss rate: 15.9%
  • Crit rate (white damage): 38%
  • Windfury rate: 31%

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Add’l details on his abilities on this fight:

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We packed up and held Zul’jin for tomorrow.

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We were a bit tired and wanted to try Zul’jin with full rested XP, so we’ll try him tomorrow night. Note: this dungeon will reset in 1 day 3 hrs!

Vashj swims w/the fishes

3 weeks and finally got her down. Phase 3 is *jump*, *hit*, *jump*, *hit*, *jump*, *hit*, *jump*, *hit*, *jump*, *hit*, … <repeat>.

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Overall, the many wipes in the last 2 weeks we worked on Vashj prepared us for the survival in phase 3. My job was fairly simple, dps Vashj on phase 1, dps Naga in phase 2, dps Vashj in phase 3.

Group:

  • Druid (feral) and main tank
  • Warrior (fury)
  • Rogue
  • Rogue
  • Shaman (me)

Totems (phase 1):

  • Grounding Totem
  • Healing Stream Totem
  • Searing Totem
  • Strength of Earth Totem

Totems (phase 2):

  • Windfury Totem
  • Healing Stream Totem / Poison Cleansing Totem
  • Searing Totem
  • Strength of Earth Totem

Totems (phase 3):

  • Grounding Totem
  • Healing Stream Totem
  • Searing Totem / Fire Elemental
  • Strength of Earth Totem

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Ignoring the WWS/Combatlog bug of including Static Charge (I was tops with 4 Static Charges during the fight) with players dps, a quick summary:

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  • White melee miss rate: 15.4% (not bad)
  • White melee crit rate: 31 % (it’s my own enhance shaman goal of 30% or better vs. Vashj)
  • Windfury procs: 30% (WF crits 26%)
  • Living Free Action potions saved me (and my close rooted neighbors)
  • Heroism/Bloodlust at Vashj 20% life

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Total totems dropped, buffs and debuffs listed here:
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Loots:

All in all, a notable event has passed us. Now, for the guild-breaker Kael’thas Sunstrider. Wish us luck!

Your friendly neighborhood enhancement shaman,

– Asirae

Another trip, another trip back in the endless drip

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The endless drip of the Naga infested underground Serpentshrine Cavern.

Group:

  • Rogue
  • Rogue
  • Rogue
  • Warrior (fury)
  • Shaman (me)

Totems:

  • Windfury
  • Healing Stream
  • Strength of Earth
  • Searing

We dove hard into SSC last night with the full intention of clearing all but Vashj.  We came up 1 boss short of our goal.  Three hours to clear all bosses except Morogrim Tidewalker and of course the cursed fembot, Vashj.

1st up: Hydross.¬† 681 dps here for yours truly, it’s ok but I just don’t enjoy Hydross anymore.

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2nd up: Lurker Below (even though I’ve lobbied hard to skip this boss because we just waste too much time killing him for less than legendary loot).¬† I just blast through the adds and /tickle Lurker when I get the chance. 713 dps.

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Next up: Leotheras the Blind

With only 1 mage in our raid for polymorph duty, it was tricky to cc any groups with confidence.  Our one warlock did a fine job as usual to Seduce and cc other mobs as we worked our way to Leotheras.  934 dps. 

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Last boss before the end of our 3 hour raid to SSC, the crowd pleasing Fathom-Lord Karathress. 

My job tonight ended as a pure dps class, because Fathom-Lord demands healing interruption duty by yours truly, so I didn’t get to dps a-go-go on the Fathom-Lord fight.¬† I only get to dps on the last part of the fight where it’s Fathom-Lord solo vs. 25 person raid.

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 I went to Karazhan after the SSC raid to down 4 bosses and then I went to sleep, hard!

Pauldrons of Primal Fury

On a side note: I got my picture approved for Pauldrons of Primal Fury, I’m the 5th picture in the screenshots list of the shoulders.¬†

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Offhand matrix | 2 minute tests of Windfury Rockbiter Flametongue Frostbrand

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Q:
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A: I use Windfury on my mainhand weapon and also on my offhand.  Why? I want more WF procs.  More WF procs = More WF swings and more damage.  This will almost always beat any other weapon buff.

I set out to do a lot of tests and get some data vs. Flametongue & Frostbrand & Rockbiter.  I just ran out of time to do more data gathering, but I came up with a starting set of 2 minute tests.  I believe non-WF buffs on your weapons will yield consistent damage, but it will be lower in total than off-hand Windfury will produce for you.

Tests all included the following setup…

  • Drop down only 2 totems: Strength of Earth and Grace of Air
  • 1 Lightning Bolt to start the test
  • 2 minutes of constant autoattack along with
  • Bloodlust Brooch trinket activated whenever it was ready
  • Stormstrike whenever it was ready

¬†That’s all.¬† No Heroism, no potions, no food buffs, no extra shocks.¬† I just left combat after 2 minutes and here’s the results.

  1. 2 Minute Test w/Windfury main & Windfury offhand
  2. 2 Minute Test w/Windfury main & Rockbiter offhand
  3. 2 Minute Test w/Windfury main & Flametongue offhand
  4. 2 Minute Test w/Windfury main & Frostbrand offhand

Looks like the average damage has Windfury offhand the best with 1019 dps, Flametongue 2nd with 953 dps, Rockbiter next and Frostbrand last with 793 dps.¬† You mileage may vary especially when crit rates are hard to measure reliably … but hey… welcome to being an Enhancement Shaman!

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As you can see here, the number of hits varies as well as crit %, but I want to point out one key stat among all 4 offhand buffs: the % of Windfury from you. 

  • w/Windfury offhand: 32% of total attacks are Windfury
  • w/Rockbiter offhand:¬† 24% of total attacks are Windfury
  • w/Flametongue offhand: 23% of total attacks are Windfury
  • w/Frostbrand offhand: 20% of total attacks are Windfury

But, hey Asirae, what about Rockbiter?  The Rockbiter offhand buff produces a higher average Windfury damage (ignoring the crit % of course).  What gives?

Rockbiter does produce an average Windfury damage of 842.  Nice indeed.  Better than a Windfury offhand buff average Windfury damage of 639.  However, a Windfury offhand buff increases the total Windfury procs (in this case the offhand of Windfury increased the number of procs by 25%).  The total damage output of Windfury (both mainhand and offhand procs) wins over the average Windfury damage gained by using Rockbiter purely by having more Windfury procs. 

1st look at Kael’thas Sunstrider

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We managed to cook the chicken and take down Al’ar, so that lead us to some more interesting trash to get to the prince of all Blood Elves, the highbourne himself *drumroll* … Kael’thas Sunstrider.¬† He’s pretty cool and has a group with him that reminds me Maulgar’s crew & Fathom-Lord’s posse.

First look at Kael’thas Sunstrider:

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Next look at Kael’thas Sunstrider:

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We high-tailed it back to Shatt city and I forged a Stormherald for pvp.

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Called it a night after that. /tired

I’ve been called to try and kite the Coilfang Striders on Vashj.¬† I suppose I will have to¬†spec to¬†Elemental Shaman in order to range kite the Striders effectively.¬† Our guild dps is just so strong, that enhancement shaman w/Frost Shock might not be the best kiting strategy around.¬† We are using a Warlock to tank at the moment, but I want to try it out so any advice on how to kite Coilfang Striders on Lady Vashj with Enhancement Shaman, please comment!¬†

Totems:

  • Strength of Earth Totem
  • Windfury Totem
  • Poison Cleansing Totem
  • Mana Spring Totem
  • Searing Totem

I have to catch up on some promised chores both in-game and RL, so I’ll be back in a few days with another update.¬† Buenos Nachos and good night.

Al’ar Warmed Up

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25 Warcrafters ordered a bucket of fried chicken from Al’ar last night, and experienced some grief but learned a lot.¬† Your friendly neighborhood enhancement shaman was there of course and has the following to report.¬†

My job? 

Al’ar Phase 1: Melee dps on adds (easy enough to do, paladin tanks w/hunter misdirects to gain the aggro to tank, then dps until an add is like 15%, then run away from the birds before they blow up).¬† Tanks working on Al’ar are busy and have to be well coordinated.¬† Ranged classes just go crazy with dps, no aggro problems on this phase.

Al’ar Phase 2: Melee dps on Al’ar while ranged works down the adds.¬† Apparently ranged and others were having a more difficult time with adds on Phase 2, because we didn’t get past it.¬† Keep clear of the outer borders of the room when a Meteor comes down because it will likely hit you hard if you do.¬† Keep out of the fires that appear on the ground.¬† We plan to work on it more tomorrow night.

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Party:

  • Rogue
  • Rogue
  • Warrior (protection)
  • Warrior (protection)
  • Shaman (me)¬†

Totems:

  • Windfury Totem
  • Fire Resistance Totem
  • Strength of Earth Totem

 My usual position:

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