Archive for the 'Enhancement Shaman' Category

the Iron Man run | Zul’Aman and Black Temple to Bloodboil

Ok. I haven’t much time to post, so I’ll snag some combat stats and discuss it later. I went to a full Zul’Aman clear and progressed to Bloodboil in Black Temple. He seems to be a hurdle for a lot of raiders, so I might need some help on how to tackle the big Fel Orc.
This is mostly for historical recording than anything. My Iron Man day of raiding stats here. I’m just going to spill the stats here in a WALL_OF_TEXT, hopefully I can come back and re-edit later.

Zoomed through the 1st 4 bosses in Zul’Aman for the Bear Mount and then continued on to Malacrass and Zul’Jin.

Nalorakk

I know I dropped a Searing Totem and Fire Elemental Totem for Nalorakk, I wonder why it’s missing from the WWS. /shrug

Hex Lord Malacrass

I usually put on a fair amount of Stamina gear, but to survive the Spirit Bolts, make sure to get shadow resistance high (i.e. Night’s End cloak + Medallion of Karabor).

Zul’Jin

Wow. I never thought I’d see the day when I would be tops on that Zul’Jin fight. Hunters have it pretty easy throughout this boss encounter.

Supremus

Can I tell you that I don’t like Supremus? I had to completely avoid him for a lot of time for this fight, mostly because there was no one else to take the hurtful strikes near melee range. He absolutely throws melee dps away regularly, ranged just sit back and target a big, big, big guy and sidestep volcanoes. Stormstrike at only 9% of my total damage, that sux. And, we don’t usually have a good tank on both threat and health, so guess who’s next on Supremus Hateful strike list? *Crunch*!

Shade of Akama

Flask ran out and I forgot to reapply for this fight. 😦

Eek. Look at how low the Windfury Crit percentage is: 18 %

That sux too.

Interesting. I’ll have to look at some past Akama fights.

Teron Gorefiend

Stormstrike at only 17% crit rate. Yuck.


Gurtogg Bloodboil

Gurtogg is our progression block right now. Maybe we need 9-10 healers? How do you enhancement shamans run the Fel Rage? Equip shield? Forget shield, just DPS like mad? Pop Shamanistic Rage? Heroism/Bloodlust when?


Supremus | Shade of Akama | Teron Gorefiend

Been awhile since last enhancement news.  The Oceanic lag from 2.4 has effected me personally, so I haven’t had a lot of fun playing with 800+ ms of latency when I normally have about 220ms.  Never been this bad before, but hopefully the folks at Blizzard will come up with something.  I cannot imagine healing with this kind of lag.

 

Anywho… we tried out Black Temple and Naj’entus, Supremus, Shade of Akama were relatively fruitful encounters.  We currently are on the learning curve for Teron Gorefiend.  I’m not so bad with the ghost mini-game during Teron’s fight, but I know others are having troubles, so we keep trying him out to get more experience with it.  I think the Grounding Totem helps with the Teron Incinerate attack, so I tried to keep that totem down most of the time.

Any other hints for Teron?

 

The Shade of Akama fight details.

 

The Teron stats for now.

 

 So, next up we con’t to work on Gorefiend, then the real Shadow Resist fights come into play.

 

Hyjal Summit | 1st Look

224216.jpg

After months and months of SSC/TK & finally downing Kael’thas, our guild decided to enter Hyjal Summit. I have to say, it is a welcome relief to the drip drip drip of Serpenshrine and the 1-shot wipes of Tempest Keep.

The waves and waves of gauntlets are really fun (even though I love the Horde side with Thrall more than Jaina Proudmoore’s side). We were able to get jiggy with Rage Winterchill and Anetheron. Our first ever kills of these two.

Rage Winterchill

Totems:

  • Windfury
  • Healing Stream
  • Frost Resistance Totem
  • Strength of Earth

rw1.jpg

Still trying to work my way around this boss and learn from some mistakes, 1108 dps and 5th overall.

rage233334.jpg

rw1det.jpg

rw1buffz.jpg

wowscrnshot_040208_233514.jpg

Anetheron

First time for all of us vs. the Vampric Aura boss. We faired well against the trash wave leading up to him, but when the fight vs. boss came up down we had some new things to learn.

ane1.jpg

ane1det.jpg

ane1buffz.jpg

I died 😦 and I had some trouble with Sleep debuf, in fact, I got more sleepy time than anyone else.

All-in-all, I got lots of fun to get some Swings at this boss and we all learned a lot.

jaina020202.jpg

I don’t know if this ever happened before in the history of drops: we had both Molten Fury fist drops.

clawwwwwwww.jpg

More next week.

Sultans of Swing | Wowwebstats for 2.4 Patch | The enhancement shaman shock cycle

wws242.jpg

The new version of WWS supporting WoW 2.4 is out and even though it’s got a few minor bugs, it’s heaps better based on the accuracy of the new fangled /combatlog mechanics.

New WWS is easy as pie, just point to a /combatlog file and upload with your WWS login.

No “Actors” to sort out, no pets with the same names giving credit to only one player.

The “Melee” ability has been renamed to “Swing” for white damage. Sultans of Swing! Cue up Dire Straits music. Go go Mark Knopfler!

ss090644.jpg

ss_icon.png Tested the mechanics with a simple Servant of Razelikh test under the following:

Test A: the standard dps shock cycle for enhancement shaman

Test B: the Earth Shock only dps cycle for enhancement shaman

  • Drop Mana Spring Totem
  • Drop Strength of Earth Totem
  • Drop Grace of Air Totem
  • Drop Searing Totem
  • Engage Servant of Razelikh
  • Cycle dps through this rotation: Stormstrike, Activate Bloodlust Brooch whenever available, Flame Shock, Earth Shock, <repeat for 2 minutes>

Test C: Fully buffed with Elixir of Major Agility

  • Eat Roasted Clefthoof (+20 Strength, +20 Spirit for 30 minutes)
  • Quaff Elixir of Major Agility (+35 Agility, +20 Crit rating for 1 hour)
  • Read Scroll of Agility V (+20 Agility for 30 mintues)
  • Read Scroll of Strength V (+20 Strength for 30 mintues)
  • Drop Mana Spring Totem
  • Drop Strength of Earth Totem
  • Drop Grace of Air Totem
  • Drop Searing Totem
  • Engage Servant of Razelikh
  • Cycle dps through this rotation: Stormstrike, Activate Bloodlust Brooch whenever available, Flame Shock, Earth Shock, <repeat for 2 minutes>

Test D: Bloodlust/Heroism

  • Drop Mana Spring Totem
  • Drop Strength of Earth Totem
  • Drop Grace of Air Totem
  • Drop Searing Totem
  • Engage Servant of Razelikh
  • Cycle dps through this rotation: Stormstrike, Activate Bloodlust Brooch whenever available, Flame Shock, Earth Shock, <repeat for 2 minutes>

cyclemain.jpg

And just so you know where the buffs are going and the procs are for each test cycle.

cyclebuffs.jpg

Maybe I need to rethink my dps cycle a bit. Any thoughts?

ss_icon.png Summary:

  • Stormstrike, Flame Shock, Earth Shock still beats any other cycles for a simple damage output on low level targets. Use all your shocks when possible to keep your dps high.
  • I don’t know why /combatlog or WWS 2.4 is reporting “Swing” as a debuf, but it’ll probably get fixed soon enough.
  • All pets are accurately tied to their real masters now, unlike the behavior of the old /combatlog.
  • When totems are called up or dismissed, the /combatlog actually registers this as a “unit death”, but WWS interprets it correctly.
  • Procs matter: even with a fully buffed and elixir quaffed player, a lucky proc or two can put an unbuffed player shoulders above the buffed player.

Bloodlust – Heroism impacts:

Bloodlust/Heroism gained the following over the standard shock cycle based on my simple 2-minute tests:

  • 200% more Flurry uptime
  • 300% more Haste procs
  • 10% more Windfury procs
  • 50% more average Windfury damage output
  • 113% more average Stormstrike damage output, probably because of 50% more Stormstrike crits
  • 37% less Lightning Speed procs (I have Mongoose Enchant on both weapons at the moment).  Weird, I’ll have a look at this some more.  Faster attack speed relates to less Mongoose procs?  Hmm.
  • 29% less Swing crits.  Bad luck?  Seems like bad luck and I just need to perform longer test session (1 hour or so) because I see that tests A and C were both 45% crit rate, but the tests B and D were 32% and 38%.  Hmmm.

cycletestscompherosim.jpg
I really need to get some Ignore Armor gear. Or Expertise. Or both! Until then, back to the new daily quests to help the Shattered Sun Offensive.

daily220007.jpg

Zul’Aman to Zul’jin

nb085210.jpg

Well, I finally said adios to my trusted PVP cleaver and welcomed in a Netherbane to my off-hand. A fine upgrade and pretty high up there on my list of weapons for an enhancement shaman. 4th overall in value for an enhancement shaman for off-handers currently. This will change come the 2.4 patch, but a darn good off-hand indeed.

Group:

  • Hunter (our guild’s best dps’er on 25-person raids, hands down)
  • Warrior (long time great player and tankasaur)
  • Druid (feral) / Paladin (prot) swapped in for 1 boss Jan’alai
  • Rogue
  • Shaman (me)

Totems:

  • Grace of Air Totem (sometimes twisted with Windfury for the Warrior and Rogue, but 90% GoA)
  • Strength of Earth Totem
  • Searing Totem
  • Healing Stream Totem

tiznasirae155458.jpg

Nalorakk

Just dps like mad and don’t pull aggro.

Notes:

  • Heroism at about 35% health left on boss
  • My miss rate is better this time at about 13%
  • Crit rate (white damage): 38%
  • Windfury rate: 29%
  • Fire resist rate: over 20% (looks like Nalorakk resists fire a fair bit, hmmm if my spell hit was only better)

nalorakk3-16.jpg

analorakk3-16.jpg

Akil’zon

I love, love this boss. Very melee friendly! Just dps like mad and don’t pull aggro.

Notes:

  • Heroism at about 40% health left on boss
  • Nature Resistance Totem used instead of Grace of Air /Windfury. Could have been higher dps!
  • My miss rate: 15.6%
  • Crit rate (white damage): 35%
  • Windfury rate: 30%
  • Earth Shock resist rate: over 23% (looks like Akil’zon resists a fair bit of nature damage, hmmm better spell hit will help, but will effect other melee factors)

akilzon3-16.jpg

aakilzon3-16.jpg

Halazzi

Still have a few improvements to make on this boss. Seems like the Corrupted Lightning totem does get in my way of making more dps on the boss, but lasting the entire encounter was more important tonight. I even took a sabre-lash or two. Yuck!

Notes:

  • Heroism at about 30% health left on boss
  • My miss rate: 15%
  • Crit rate (white damage): 34%
  • Windfury rate: 29%
  • Fire resist rate: over 30% (looks like Halazzi resists heaps of fire damage, hmmm)

halazzi3-16.jpg

ahalazzi3-16.jpg

Jan’alai

My first ever kill of this boss, heck…. it’s my first ever SEEING this boss. He can be a pain, but I just prioritize my targets for bird adds first, Jan’alai 2nd after the bird adds are down.

Notes:

  • Stay alive!
  • Heroism at about 30% health left on boss
  • My miss rate: 20% ouch! Parries ftl!
  • Crit rate (white damage): 27%
  • Windfury rate: 25% boo!

janalai3-16.jpg

ajanalai3-16.jpg

Hex Lord Malacrass

I pulled on my PVP gear for stamina buffs. All sorts of any kinds of stamina increases so we can all survive the Spirit Bolts (Shadow) ability from the Hex Lord. Made sure I was topped up in health just before the Spirit Bolts came blasting in.

Notes:

  • Heroism at about 25% health left on boss
  • Group makeup was changed to Rogue, Warrior, Hunter, Hunter & me.
  • My miss rate: 15.9%
  • Crit rate (white damage): 38%
  • Windfury rate: 31%

hexlord3-16.jpg

ahexlord3-16.jpg

Add’l details on his abilities on this fight:

hexlord3-16details.jpg

We packed up and held Zul’jin for tomorrow.

100207.jpg

We were a bit tired and wanted to try Zul’jin with full rested XP, so we’ll try him tomorrow night. Note: this dungeon will reset in 1 day 3 hrs!

Kael’thas Sunstrider | Woes of Phase 1 through 3

233827.jpg

After a few silly wipes to warm us up to Kael’thas, we had a couple of good attempts (#7 and #8). Things definitely get better when the weapons are controlled and downed quickly in phase 2.

Group:

  • Rogue
  • Rogue
  • Rogue
  • Druid (feral)
  • Shaman

Phase 1 Totems:

The only melee damage needed in this phase are vs. Lord Sanguinar and Master Engineer Telonicus.

  • Tremor Totem
  • Windfury Totem
  • Mana Spring Totem
  • Searing Totem

Phase 2 Totems:

Melee focus is on the Cosmic Infuser (mace), then Infinity Blades (dagger), Warp Slicer (sword), and finally Phaseshift Bulwark (shield).

  • Windfury Totem
  • Mana Spring Totem
  • Magma Totem / FireElemental
  • Strength of Earth Totem

Phase 3 Totems:

Run like heck, the sky is falling!

  • Tremor Totem
  • Windfury Totem
  • Mana Spring Totem
  • Searing Totem

Yeah, we made it to phase 4 on both of these good attempts, but didn’t last long with Capernian and Telonicus still running around. Not to mention, Kael’thas was nuking at will too. 🙂

Attempt #7 here:

try7chart.jpg

try7sunstrider.jpg

try7sunstriderasiraebuff.jpg

try7sunstriderbreakdowns.jpg

minizomgoggles.jpg

Attempt #8 here:

try8chart.jpg

try8sunstrider.jpg

try8sunstriderasiraebuff.jpg

try8sunstriderbreakdowns.jpg

My basic praises/gripes here are:

  • It’s not a melee friendly fight (aren’t they all?).
  • Ranged can basically contribute effectively to all phases
  • I’m not doing nearly enough dps
  • Heroism/Bloodlust on phase 2 is nice, but I would rather have it more towards the end of the fight (Phases 4 & 5). I know I might get Mind Controlled by Kael’thas after phase 3, but I always like to have it late in a fight for the “FINISH HIM!” Bloodlust dps frenzy. If you do get your Bloodlust/Heroism taken via a Mind Control, then Purge it from Kael’thas quickly! And Purge it from any adds from Phase 3.
  • I like having melee targets assigned before hand so I don’t have to run around like a mad dog trying to dps something that will only contribute <5% vs. what ranged can do

2108204cl.jpg

So, I’m asking all my shaman brothers & sisters out there: what tips can you provide that will help me out vs. Kael’thas? I’m looking for looting weapons help, more dps help and anything ‘weird’ that you do to survive this long phased encounter.

Back to the Master’s Lair | Karazhan

wowopera.jpg

Now that 2.4 patch information is coming out of the woodwork, sprouting flowers and green possibilities everywhere, the mindless farming of badges continues. Karazhan madness, exit stage left. From Moroes to Prince in two hours & with three shaman, it was as easy as training a pigeon.

pigeon.jpg

Moroes

Ayep. Moroes was first up on the hit list. Pulled a respectable 946 dps and 2nd only to our always-raid-leading-hunter & hunter class leader, Wolfus.

moroes28febchart.jpg

Personal details vs. Moroes below. A few parried by Moroes, but not too bad 18.8% miss rate. I love that 50% Windfury crit rate. That rocks. moroes28febdetails.jpg

Attumen the Huntsman

Attumen next up and I pulled a lame 717 dps. #4 on the damage done chart. Must have been tired or something. A raw 20% base miss rate didn’t help either.

attumen28febchart.jpg

My personal details here & a lot of misses by yours truly. That’s crazy to have a melee 26.8% miss rate? I must be doing something wrong, but maybe just bad luck, but I probably need more armor reduction.

attumen28febdet.jpg

Maiden of Virtue

Maiden up next and another lackluster showing by yours truly. Only 754 dps and #3 ranking but it just seemed like I was stunned the whole fight. This and my %miss rate was *gulp* 35%! A 15% parry rate and 8% dodge rate leaves me with only 12% misses. Geez shaman, get behind her for pete’s sake.

maiden28febchart.jpg

Misses were bad enough, but 35.6% miss rate and it didn’t help that our tank can’t seem to stay in one place so I was forced to frontal attacks on Maiden. 15% parried = Yikes! 15% Windfury crit rate? Geez. It IS interesting to see how much Windfury can be parried. 20% parry rate vs. my Windfury plus the 5% dodges sure does limit my damage output.

maiden28febdet.jpg

171903.jpg

Nightbane

Nightbane now and yep, I got Charred Earth near me every time except for 1 time Nightbane decided to throw one to the ranged people. I dislike this fight so much. How many ‘Blizzard-Don’t-Like-You-Melee-BURN!’ encounters do we face? Heaps of them, I tell you! Heaps.

nighbane28febchart.jpg

Wound up running out of Charred Earth the whole time and guess who’s job it was to slam the skeletons? Yup, Mr. Enhancement Shaman. Why not just get a rogue to do it? Sheeesh. 21.5% miss rate.

nighbane28febdet.jpg

Curator

Now! Finally for the fun melee fight. Downing Curator on his first Evocation is such a joy. I remember wiping to this guy a year ago, now he’s just easy-peasy. Yep, you saw it right. 1814 dps and #1 damage done overall.

curator28febchart.jpg

36% white damage crit rate. A marginally low 19% miss rate. And see that 6506 max hit on a Windfury attack? Niiice.

curator28febdet.jpg

curator28febbuffs.jpg

Shade of Aran

I must have gotten a 2nd wind on that Curator fight, so I blasted up on Shade of Aran too. 1101 dps and #2 on the damage done.

shadearan28febchart.jpg

2% parried, 13% miss rate are fantastic. 40% crit rates for white damage & Windfury are super as well.

shadearan28febdet.jpg

shadearan28febbuffs.jpg

172621.jpg

Prince Malchezaar

Prince was last on our hit list. I was enfeebled a lot so I basically just sat back and watched the ranged dps him down. Pretty boring for melee if you ask me.

prince28febchart.jpg

We’ve cleared Tempest Keep to Kael’thas. Bring on the wipe fest!

Any tips for an enhancement shaman during Kael’thas encounter? Send em my way via comment or email Asirae AT hotmaIL dot c0m.