We traversed the endless drip of Serpentshrine Cavern in hopes of our 1st guild snake in a bag. Overall, this friendly neighborhood Shaman did ok with 7th on damage output & 784 dps*.
Group:
- Druid feral (MT) 21k health!
- Rogue
- Rogue
- Warrior (fury)
- Shaman (me)
Phase 1
During phase 1 I went crazy dps on Vashj and planted Grounding Totems in order to absorb the Phase 1 Totems targeting our main tank, a big butt bear druid with 21,400 health.
12:26’24.968 Lady Vashj’s Shock Blast hits Grounding Totem for 8330 Nature damage |
12:27’20.218 Lady Vashj’s Shock Blast hits Grounding Totem for 8385 Nature damage |
12:33’15.203 Lady Vashj’s Shock Blast hits Grounding Totem for 10303 Nature damage |
12:34’20.140 Lady Vashj’s Shock Blast hits Grounding Totem for 11525 Nature damage |
12:34’50.343 Lady Vashj’s Shock Blast hits Grounding Totem for 11406 Nature damage |
12:35’05.125 Lady Vashj’s Shock Blast hits Grounding Totem for 10504 Nature damage |
Phase 1 Totems:
- Grounding Totem
- Healing Stream Totem
- Searing Totem / Fire Elemental Totem
- Strength of Earth Totem
Phase 2
I was on Naga dps duty during phase 2. Don’t be afraid to burn Heroism/Bloodlust during phase 2 as this is the diciest phase for the Vashj encounter. If your party gets any poisons from the Elementals, drop a Poison Cleansing Totem to counter it.
Phase 2 Totems:
- Grace of Air Totem \ Windfury
- Poison Cleansing Totem \ Healing Stream Totem
- Searing Totem
- Strength of Earth Totem
Phase 3
Phase 3 is similar to Phase 1, so return to Grounding Totems to eat the Shock Blasts. I’m really torn on Phase 3 because I want to drop a Nature Resistance Totem to counter the 99% of attacks that are Nature based in this phase, but the Grounding Totem is direly needed to survive the Shock Blasts. Possible Totem Twist needed here.
Phase 3 Totems:
- Grounding Totem
- Healing Stream Totem
- Searing Totem / Fire Elemental Totem
- Strength of Earth Totem
We have consistently reached 13% health on Vashj on more than 2 attempts, so I am sure it will happen soon: Vashj will die.
* One note on the Static Charge: Vashj you evil, evil water snake. How dare you root all melee and then Static Charge them all right after rooting? That’s just diabolical. I got 2 of those root-and-static-charge fiascos last night and it was not fun to blamed for 26% of the damage to the melee!