The new version of WWS supporting WoW 2.4 is out and even though it’s got a few minor bugs, it’s heaps better based on the accuracy of the new fangled /combatlog mechanics.
New WWS is easy as pie, just point to a /combatlog file and upload with your WWS login.
No “Actors” to sort out, no pets with the same names giving credit to only one player.
The “Melee” ability has been renamed to “Swing” for white damage. Sultans of Swing! Cue up Dire Straits music. Go go Mark Knopfler!
Tested the mechanics with a simple Servant of Razelikh test under the following:
Test A: the standard dps shock cycle for enhancement shaman
- Drop Mana Spring Totem
- Drop Strength of Earth Totem
- Drop Grace of Air Totem
- Drop Searing Totem
- Engage Servant of Razelikh
- Cycle dps through this rotation: Stormstrike, Activate Bloodlust Brooch whenever available, Flame Shock, Earth Shock, <repeat for 2 minutes>
Test B: the Earth Shock only dps cycle for enhancement shaman
- Drop Mana Spring Totem
- Drop Strength of Earth Totem
- Drop Grace of Air Totem
- Drop Searing Totem
- Engage Servant of Razelikh
- Cycle dps through this rotation: Stormstrike, Activate Bloodlust Brooch whenever available,
Flame Shock, Earth Shock, <repeat for 2 minutes>
Test C: Fully buffed with Elixir of Major Agility
- Eat Roasted Clefthoof (+20 Strength, +20 Spirit for 30 minutes)
- Quaff Elixir of Major Agility (+35 Agility, +20 Crit rating for 1 hour)
- Read Scroll of Agility V (+20 Agility for 30 mintues)
- Read Scroll of Strength V (+20 Strength for 30 mintues)
- Drop Mana Spring Totem
- Drop Strength of Earth Totem
- Drop Grace of Air Totem
- Drop Searing Totem
- Engage Servant of Razelikh
- Cycle dps through this rotation: Stormstrike, Activate Bloodlust Brooch whenever available, Flame Shock, Earth Shock, <repeat for 2 minutes>
Test D: Bloodlust/Heroism
- Drop Mana Spring Totem
- Drop Strength of Earth Totem
- Drop Grace of Air Totem
- Drop Searing Totem
- Engage Servant of Razelikh
- Cycle dps through this rotation: Stormstrike, Activate Bloodlust Brooch whenever available, Flame Shock, Earth Shock, <repeat for 2 minutes>
And just so you know where the buffs are going and the procs are for each test cycle.
Maybe I need to rethink my dps cycle a bit. Any thoughts?
- Stormstrike, Flame Shock, Earth Shock still beats any other cycles for a simple damage output on low level targets. Use all your shocks when possible to keep your dps high.
- I don’t know why /combatlog or WWS 2.4 is reporting “Swing” as a debuf, but it’ll probably get fixed soon enough.
- All pets are accurately tied to their real masters now, unlike the behavior of the old /combatlog.
- When totems are called up or dismissed, the /combatlog actually registers this as a “unit death”, but WWS interprets it correctly.
- Procs matter: even with a fully buffed and elixir quaffed player, a lucky proc or two can put an unbuffed player shoulders above the buffed player.
Bloodlust – Heroism impacts:
Bloodlust/Heroism gained the following over the standard shock cycle based on my simple 2-minute tests:
- 200% more Flurry uptime
- 300% more Haste procs
- 10% more Windfury procs
- 50% more average Windfury damage output
- 113% more average Stormstrike damage output, probably because of 50% more Stormstrike crits
- 37% less Lightning Speed procs (I have Mongoose Enchant on both weapons at the moment). Weird, I’ll have a look at this some more. Faster attack speed relates to less Mongoose procs? Hmm.
- 29% less Swing crits. Bad luck? Seems like bad luck and I just need to perform longer test session (1 hour or so) because I see that tests A and C were both 45% crit rate, but the tests B and D were 32% and 38%. Hmmm.
I really need to get some Ignore Armor gear. Or Expertise. Or both! Until then, back to the new daily quests to help the Shattered Sun Offensive.