So I was talking with some Draenei in Ironforge the other day about how the Guild was progressing and they laughed at me and said “it’s nawt dat hard, missy, jus dps-a-go-go”. I slinked back to the Outlands to see what was shaking out & low and behold… Tempest Keep tonight. Praise Farseer Nobundo!
Now that I’ve mentioned ‘Farseer’, that got me to thinking about the Hero Class in Wrath of the Lich King expansion. You know the Death Knight will not be the only Hero Class, Blizzard always tries to ‘balance’ things and only 1 or 2 hero classes will just not be equal to all the hardcore altaholics out there, so I wanted to write down my thoughts on Wrath of the Lich King especially focusing on Hero Classes. Since there will be some siege warfare in the next expansion, I’ve tried to give some mass units control to the Hero Classes. Here’s a list of possible Hero Classes derived from the base class (ordered by the most likely to I-really-can’t-decide).
Class | Hero Class | Abilities |
Paladin | Death Knight | Damage dealing tank caster, short range AoE |
Priest | Prophet | Heals with near unlimited range, Mass Heal |
Mage | Arch Mage | Mass Teleport, Mass Polymorph |
Shaman | Farseer | Spirit Wolf pets *cough cc* (i.e. maybe a Banish like effect where the target lives in a spirit world for 30 seconds unless the Spirit Wolf is damaged, mass Bloodlust |
Druid | Arch Druid | Starfall, Giant tree of massive damage w/zero movement |
Rogue | Warden | Blink and short range Fanstrike AoE |
Warlock | Necromancer | Death and Decay, Mass Demon Summon, Shadow Volley |
Warrior | Champion | /shrug if I know, Mirror Image, Spellbreaker |
Hunter | Ranger | Mass Tame Pets, Stealth, Track Target Until Death, Freezing Shot |
My fear is that too many players will charge into Hero Classes and it will end up as a world wide DOTA.
Now back to raiding. The following week we are back in Tempest Keep, locking down the farmable stuff. Solarian wants to chat with us, but we only manage to excite the mage. I myself like this fight a lot, it’s not hard as long as the healers do their job, the Paladin tanks do theirs and people run away quickly when they get Wrath’d by the Astromancer. Piece of cake.
My party:
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Rogue
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Rogue
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Rogue
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Druid (feral)
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Shaman (me)
Totems:
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Windfury Totem
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Strength of Earth Totem
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Healing Stream Totem
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Fire Nova Totem (for Agents)
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Searing Totem
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Tremor Totem (for last stage of fight vs. Solarian the Voidwalker)
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Fire Elemental Totem (for Agents)
A very respectable #6 on total damage. My Dragonstrike is finally paying off.
Buffs gained in battle:
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Shamanistic Rage (Mana) 10,987
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Judgement of Wisdom (Mana) 7,770
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Water Shield (Mana) 610
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Drums of Restoration (Mana) 600
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Focused 35
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Flurry 25
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Elemental Strength 13
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Unleashed Rage 11
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Haste 6
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Lust for Battle 4
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Lightning Speed 4
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Leader of the Pack 4
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Drums of Battle 2
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Rejuvenation 1
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Lifebloom 1
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Heroism 1
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Greater Blessing of Salvation 1